Meetings Locations Events Flight Planning 2-4-Cix PIREPS

Download scenery for the Alderney race here. (FS9/FSX)

The Course
The course consists of 7 markers, as detailed below:

Turn 1: South West Coast
Turn 2: South East Coast
Turn 3: Fort Raz
Turn 4: Fort Albert
Turn 5: Breakwater
Turn 6: Burhou Island
Turn 7: Casquets Light House

Total distance: 
The race will be SIX laps, in an anti-clockwise direction.
There is a VOR (ABB 108.45MHz) South East of the airfield.

Note: The screenshots depict the area with FSX default scenery. Other systems may differ.
Click on the thumbnails to see a larger picture
Turning Points and Markers
Turn 1: South West Coast

Departing rwy 26, climb ahead and turn left around marker 1.
Departing rwy 08, fly a left hand circuit, around the outside of both markers.
Turn 2: South East Coast

Follow the South coast around the island
Turn 3: Fort Raz

Fort Raz is a victorian Fort, on Raz Island. It is accessible at low tide via a causeway, but sadly is not depicted in FSX. The marler is placed at the approximate position of the island.

Turn left around the outside of the marker
Turn 4: Fort Albert

Again, the fort is not depicted in FS.

Turn RIGHT around the marker and proceed on to
Turn 5: Breakwater

The marker is on the end of the harbour breakwater. Turn left around the marker.
Turn 6: Burhou Island

Burhou (pronounced Bu-roo)  island is a bird sanctuary, so try not to crash on it. Turn left around the marker
Turn 7: Casquets Light House

The lighthouse is not present in the default scenery, so the marker is double-sized to compensate. Make a left-hand hairpin turn around the marker.
Turn 8: Start-Finish

Head East, back to the main island. For laps 1 to 5, continue past the marker and along the South coast. On the last lap, turn left around the marker and sharp right to fly through the start-finish markers
Where do I go?
Or, What to Do At The Start Of The Race
The runway in use will be determined by the prevailing wind.

RUNWAY 26:
Climb straight ahead to 500ft then turn left around Turn 1.

RUNWAY 08:
Make a right-hand circuit, and turn left at the end of the downwind leg to Turn 1.
Rejoin Procedures
Or, What to Do At The End Of The Race
* After crossing the finish line, climb to 1000ft AAL and enter the circuit according to the published procedures.
* You may be required to hold until all competitors have crossed the finish line.

Qualifying
Pilot Aircraft Reg Fastest lap Start Handicap
Rob Jones DHC1 Chipmunk G-BMMO 9:01 1 0
Al regina Cessna 172 C-GIST 8:55 2 0:36
Tim Arnot ACA Decathalon G-DDTS 8:39 3 2:12
Results
Position Pilot Aircraft Time Penalties
1 Tim Arnot ACA Decathalon 51:05 2
2 Al Regina Cessna 172 54:08 2
3 Rob Jones DHC1 Chipmunk 54:20 3
Pictures
Turning around "Fort Raz" Tim and Al fight it out around the Lighthouse hairpin... Weather for qualifying was very choppy Dogfight...
Flying around the island... Qualifying: Start-Finish line Dogged determination! Al and Rob fight out a photo finish for second place.
 Pictures: Tim Arnot
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